EMISSARY was a master’s project done during my second year in my game art class made in tandem with my colleague Ramiz Morina.

The objective was to create a game prototype, full with game design document, research, concept art, 3d assets (including modelling, texturing, rigging and animating) and a playable 3d environment in a period of 9 months.

The project was started on september of 2012 and finished during the month of june in 2013. The game was made with the CryEngine and we have a facebook page set up HERE.

Lot’s of junk food was involved during the making of the project